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Class SpriteMaterial

Loop into multiple images to give an animation.

const material = new SpriteMaterial({
src: 'sprite.png',
frameStart: 0,
frameCount: 4,
frameRate: 1,
frameSize: [16, 16],
frameOffset: [0, 0],
loop: true
})

Hierarchy

Index

Constructors

Properties

clip: boolean = true
frameCount: number = 1
frameOffset: number[] = ...
frameRate: number = 1
frameSize: number[] = ...
frameStart: number = 1
image: HTMLImageElement = ...
loop: boolean = true
opacity: number = 1.0
type: string = 'SpriteMaterial'

Methods

  • render(context: CanvasRenderingContext2D): void

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