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Render a series of meshes.

Hierarchy

Index

Constructors

Properties

children: Mesh[] = []
id: number = ...
parent: null | Object2D = null
position: Vector2 = ...
rotation: number = 0
scale: number = 1
type: string = 'Scene'
visible: boolean = true

Methods

  • render(context: CanvasRenderingContext2D, children?: Mesh[]): void

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